3D Printable Ocean Sensor Buoy

As I live near Danube and Drava (Drau) rivers in Croatia I wanted to explore possibilities to measure environmental data and make them publicly available.  As I searched around for DIY or open source sensor projects I found this one which wants to develop open source ocean weather buoy with 3d printable hull. It looks like the project development is in some kind of pause but the idea behind it looks solid and one can get many useful details out of it.

The sensor pack sphere is made from two 3d printed parts, one can be transparent if you want to have small solar photo-voltaic cell power source.  There is also a pressure equalization valve installed since the internal pressure changes due to water pressure, temperature and movement so it allows air to to move but prevents  water from entering.

My plan is to cooperate with local HackLab and Croatian, Hungarian and Serbian environmental NGOs and see if we can use it to track river water data (temperature, flow, pH, UV radiation, noise, particles etc). I'll still need to research some low cost water quality sensors. If we deploy few of them in Danube they could even reach the Black Sea.

Buoy in scale to human hand, you can clearly see the antenna for cellular or data connection. It could probably be used for different bands if you use it in open waters, there are many low power solutions even with satellite communications and Arduino.




Buoy modules and parts overview:


Early prototype:




Project homepage with development blog and .STL files:

https://opensourceoceanweatherbuoy.wordpress.com/


Lunavast CrafteHbot Inkjet Coloring 3D Printer

Lunavast CrafteHbot is strange looking attempt of a full color 3d printer from Japan. It uses inkjet attachment to paint on the deposited filament. Detailed information about it is limited and I'm skeptical that this is a robust solution. I'm not even sure if the inkjet attachment is custom made or used from a moded paper printer.



Tech specs:
  • 3D printing method: Fused deposition manufacturing (FDM)
  • Color printing method:Direct to Object (Patent pending)
  • Build size ( X Y Z ): Single color output: 200 x 200 x 200 mm
  • Full color printing: 150 x 150 x 150 mm
  • Layer height: 0.1-0.3mm
  • Build materials: PLA/PETG/ABS etc.
  • Filament diameter: 1.75mm
  • Nozzle diameter: 0.4mm
  • 3D print speed: 50-150mm/s
  • Extruder: Bondtech QR Double drive gear (Dual extruders)
  • Hot end: E3D V6
  • Electronics: RADDS + Arduino Due (32bit ARM Coretex M3)
  • Motor driver: RAPS128 128step microsteps
  • Firmware: aprinter
  • Inkjet printer: Required separately
  • Maximum inkjet ink spray distance: About 10mm
  • Inkjet ink: Lunavast 6 colors (CMYK/LC/LM)
  • Host software: Repetier-Host + Inkjet control plugin
  • Color model processing software: Blender
  • Operating system: Windows 7 (unknown if other are supported)
  • Weight: 30kg
  • Dimensions: 130 x 70 x 70 cm
  • Price: 2499 USD

Here is Lunavast 3d printing and coloring a map model:



Lunavast homepage:

http://lunavast.jp/

MakersMuse guide for buying cheap 3d printer parts

Angus from Maker's Muse shows us his guide for buying low cost parts from various online sources. take a look if you want to source parts for cheapest DIY 3d printer possible. NEMA motors are too expensive? No problem he found 2 USD motors that can be hacked to provide more power ...




They have many interesting videos at: https://www.youtube.com/c/makersmuse

Encore 3D Printing Upgrades for Everyday Objects

Xiang ‘Anthony’ Chen and his associates developed several FDM 3d printing techniques to augment / improve already existing objects by printing on them or using affixed and interlocked attachments.
Here is an example of scissors with added 3d printed tag:



Video is very informative:




Project homepage with much more images and data:

http://web.xiangchen.me/projects/5

Supporting 3D Prints with Paper Shims

DrDawes forgot to generate supports and used paper cards as shims to save his print. Very useful to remember! Maybe it can also be used to make some more complex geometries.




Video of the technique:





Description:
Today, I ran into another issue. I’ve been printing many items for student projects in my electronics class and got a bit casual about sending files to the printer without looking too closely. I had a full print bed worth of parts running when I realized one part was designed with major overhangs; essentially a flat plate that had some mounting lugs extending up and down from it. The print was already 1/3 through and I didn’t want to kill the job it since most of the print would be fine… but I knew that this part of the print would fail. Staring down this impending problem, I figured I’d try a hack and at least see if I could salvage the print job.
I looked through my gcode in octoprint to see where the overhang would kick in (layer 13 it turns out). Grabbed enough index cards to make a stack about 13*0.25mm high and started cutting. When I had a reasonable set of cards ready to go, I waited for layer 12 and paused the print. I started to stack the cards and tape them down with kapton tape. Based on feel, the layer height wasn’t 0.25mm so I pulled a few cards off the stack until they felt as tall as the existing print.
The results are certainly better than if there wasn’t any support, and I’m actually surprised it worked as well as it did. Surface quality is actually about as good as it is with support; not as nice as it would be if the surface were more even, but I had to have a way to hold the cards in place so the tape strips show up a bit. In the future, I’d just lay down wide strips of masking tape (i.e. blue tape) since I like the finish it gives and I know PLA sticks to it.
An interesting note is that the cards definitely change the heat properties of the bed but that doesn’t seem to have changed the outcome much. I was worried about printing on a cold surface instead of the heated bed but that seems to be an unfounded concern. I suspect ABS may be more picky about this, but the PLA didn’t show any warping.

Source webpage with more info:

https://dawes.wordpress.com/2015/12/09/printing-on-shims/

Ultimaker Food Paste Extruder Mod

Dirk Janssen moded his original Ultimaker with food paste extruder based on a large syringe. He started with extruding peanut butter. Follow his Tumblr for future updates, the project is still in the development.






Source:

http://leveroij.tumblr.com/post/137816144931/today-progress-finished-design-3d-print-of

New research on harmful emissions of 3d printing

New research was released about harmful particles in 3d printer fumes. Yes, inhaling molten plastics is not the best thing for your health. Who would have guessed?
In near future we will probably see some sort of regulation regarding 3d printing, starting from consumer warnings to control of 3d printer enclosures, ventilation and filtration in schools.


From the source article:
A new study in the journal Environmental Science & Technology by researchers at Illinois Institute of Technology and The University of Texas at Austin sheds more light on potentially harmful emissions from desktop FDM 3D printers. The researchers measured emissions of both ultrafine particles (UFPs) and volatile organic compounds (VOCs) from 5 commercially available polymer-extrusion 3D printers using up to 9 different filaments.
The researchers found that the individual VOCs emitted in the largest quantities included caprolactam from nylon-based and imitation wood and brick filaments (ranging from ~2 to ~180 g/min), styrene from acrylonitrile butadiene styrene (ABS) and high-impact polystyrene (HIPS) filaments (ranging from ~10 to ~110 g/min), and lactide from polylactic acid (PLA) filaments (ranging from ~4 to ~5 g/min). Styrene is classified as a "possible human carcinogen" by the International Agency for Research on Cancer (IARC classification group 2B). While caprolactam is classified as "probably not carcinogenic to humans," the California Office of Environmental Health Hazard Assessment (OEHHA) maintains low acute, 8-hour, and chronic reference exposure levels (RELs) of only 50, 7, and 2.2 g per cubic meters, respectively, all of which would likely be exceeded with just one of the higher emitting printers operating in a small office.
Source:

http://tech.slashdot.org/story/16/01/29/006242/desktop-3d-printers-shown-to-emit-hazardous-gases-and-particles

Detailed research paper:

http://pubs.acs.org/doi/abs/10.1021/acs.est.5b04983

.The last sentence from the research summary clearly states:
Results from a screening analysis of potential exposure to these products in a typical small office environment suggest caution should be used when operating many of the printer and filament combinations in poorly ventilated spaces or without the aid of combined gas and particle filtration systems.
Stay safe guys!

Autodesk Meshmixer 3 is out!


Autodesk Meshmixer 3 is out with some interesting and useful new features!

New features:

  • new Complex objects that contain internal partitions (beta!). Complexes make it easy to design for multi-material 3D printing!!
  • Generate Complex tool to create a Complex from face groups
  • Split Complex decomposes a Complex into separate solid shells
  • new Export mode that automatically decomposes Complex on write
  • new Align to Target tool to automatically align meshes in 3D
  • new Unwrap tool flattens surface patches
  • new SVG Export can export meshes as SVG (edges, colors, etc). Try it with Unwrap!
  • new Mesh Query tool for visualizing mesh properties
  • new measurement-based scene scaling workflow in Units/Dimensions tool
  • new Select Intersecting action in Select tool (double-click on other scene objects)
  • new Preserve Group Borders and Project To Target options in Smooth Boundary
  • Remesh can now automatically preserve sharp edges
  • Make Pattern can now clip to active Target object
  • Make Solid updates and new mode to automatically preserve sharp edges (slow!)
  • huge Booleans stability improvements
  • minor improvements to Transform, Smooth, Replace and Reduce
  • export support for SMESH format
  • Pivot-drag positioning shortcut can now terminate on any surface in scene
  • new unlit-texture shader
  • support for Autodesk Screencast
  • crazy bugfixes
  • tons of UI improvements to indicate disabled/unavailable menus and settings
  • lots of [scripting API improvements]

Video overview:



Go get it here:

http://www.meshmixer.com/download.html


Weird Bunny ... What happened to you bro? 



LaserWeb Open Source Laser Cutter Control Software

LaserWeb is powerful open source laser cutter and engraver control software. Perfect choice for your self-build laser cutter or upgrading a cheap Chinese Co2 laser device.

LaserWeb description and features:

Node.js based, Windows/Linux/Mac/Raspberry Pi/Vagrant supported, host software for Lasercutters/Engravers running Marlin/Smoothieware/Grbl/LasaurGrbl with integrated parametric Gcode generators, Raster support, as well as Raster and Vector Engraving. SVG and DXF supported for cutting, PNG, BMP, JPEG support for raster engraving.
It works on all platforms from Windows, OsX,  various linux distros and Raspberry Pi.

Here is a demo video:


GitHub repository:

https://github.com/openhardwarecoza/LaserWeb



SPRING Technologies shows intelligent CNC Machining Solutions at METAV 2016

Streamline your CNC programming with the new module NCSIMUL CAM


SPRING Technologies, worldwide leader in delivering dedicated CNC software solutions to enable the optimal use of CNC machines, will be demonstrating its innovative software platform NCSIMUL SOLUTIONS at METAV 2016, the international tradeshow for metalworking technologies, which will take place at Düsseldorf in Germany from February 23rdto 27th 2016. The focal point of SPRING Technologies’ presentation at METAV will be its latest module, NCSIMUL CAM. This cutting-edge all-in-one CNC programming solution optimizes existing CAM process and enables a simplified, bidirectional End-to-End-Machining Process.
As an innovative example for the realization of Industry 4.0, SPRING Technologies will showcase its NCSIMUL SOLUTIONS platform with the new NCSIMUL CAM, on its own booth hall 14 - D122, as well as at the INNOVATION PARK of Industry Arena – hall 14 booth A107.
NCSIMUL SOLUTIONS for an optimal use of CNC machines



NCSIMUL SOLUTIONS 10 – A simple and unified platform
The software all-in-one platform provides a complete, integrated control of the entire end-to-end machining process in real time, including NC programming, machine simulation, optimization, tool management, program transfer and real-time monitoring of the machine status.

With the new revolutionary module NCSIMUL CAM, enriching the existing CAM process, CNC machines can be run 100% collision-free from the first second – without the need of any external post-processor. It allows to change, in one click, the target machine, without any CAM CNC reprogramming, whatever the type and complexity of the machine, its kinematics and the type of controller, providing unparalleled flexibility on the shop floor.

Where? Messe Düsseldorf, SPRING booth- hall 14 booth D122 - and demonstration point at Innovation Park of Industry Arena - hall 14 booth A107.

When? February 23rd-27th 2016

Robot Motion Analysis Using Light

One of the assignments in my robotics course at Taubman College is to analyze different types of robotic motion using long exposure photography. This project allows students to visualize and understand the movement types the robot has available, and how various motion interpolation settings affect that motion.

    


 

Students draw a curve in 3D space made up of linear segments. They then take long exposure photographs of the robot moving through the control points of the curve using the different motion types and approximation (interpolation) settings. They also time each run to understand the effects on execution time. They then systematically compare and contrast the movements types and settings.

Students learn the differences between point-to-point (PTP), linear (LIN), circular (CIR), and spline (SPL) moves. They also learn about the C_PTP, C_DIS, C_VEL, and C_ORI approximation settings.

Motion Analysis Results

The following images and timings are the work of Taubman students Marshall Hebert, Alex Waga, Yinying Chen, and Kati Albee.

Linear Motion was tracked using no interpolation, C_DIS of 50mm, C_DIS of 100mm, C_VEL of 50% and C_VEL of 100%

Spline motion was tracked using no interpolation, C_DIS of 50mm, and C_DIS of 100mm.

Point-to-point motion was tracked using no interpolation, C_PTP of 50% and C_PTP of 100%.

Execution Times

The following table lists the execution times for each run above.

Light Tool Details

The images were recorded using a simple tool made from an Arduino Micro - a popular small micro controller, and a RGB LED.

First I prototyped the setup using a regular Arduino Uno and a prototyping board.

Once I had it working I switched over the Arduino Micro and a Adafruit Perma-Prototype board:


The final step was to install the board into a fixture that could be bolted to the robot:

A push button on the tool lets the user cycle through 12 different standard colors: Red => Yellow => Green => Cyan => Blue => Magenta with half-steps in between each of those.

The simple Arduino code used on the tool follows:
/* 
 * Cycle thru 12 standard RGB colors at the press of a button
 */
const int switchPin = 5;  // pin the push button is attached to
const int ledPinR   = 9;  // pwm pin with red led
const int ledPinG   = 10; // pwm pin with green led
const int ledPinB   = 11; // pwm pin with blue led

int hue = 0; // Incremented to cycle 0-11
int r = 255; // Start with red
int g = 0;
int b = 0;

void setup() { 
  pinMode(ledPinR, OUTPUT);
  pinMode(ledPinG, OUTPUT);
  pinMode(ledPinB, OUTPUT);
  pinMode(switchPin, INPUT_PULLUP);
}

void loop()  { 
   // Switch colors on a button press
   if (digitalRead(switchPin) == LOW) {
     hue = (++hue > 11) ? 0 : hue;
     switch (hue) {
       case 0: // Red
         r = 255; g = 0; b = 0; break;
       case 1: // Orange
         r = 255; g = 128; b = 0; break;
       case 2: // Yellow
         r = 255; g = 255; b = 0; break;
       case 3: // Yellow green
         r = 128; g = 255; b = 0; break;
       case 4: // Green
         r = 0; g = 255; b = 0; break;
       case 5: // Green blue
         r = 0; g = 255; b = 128; break;
       case 6: // Cyan
         r = 0; g = 255; b = 255; break;
       case 7: // Blue green
         r = 0; g = 128; b = 255; break;
       case 8: // Blue
         r = 0; g = 0; b = 255; break;
       case 9: // Light Magenta
         r = 128; g = 0; b = 255; break;
       case 10: // Magenta
         r = 255; g = 0; b = 255; break;
       case 11: // Light red
         r = 255; g = 0; b = 128; break;   
    }
    // Wait for the button release
    while (digitalRead(switchPin) == LOW)
    {
      delay(10);
    }
  }
  
  // Update the LED
  analogWrite(ledPinR, r);  
  analogWrite(ledPinG, g); 
  analogWrite(ledPinB, b); 
  delay(20);
}

For other Arduino based images in light see Robotic Painting with Light.

Robot Motion Analysis Using Light

One of the assignments in my robotics course at Taubman College is to analyze different types of robotic motion using long exposure photography. This project allows students to visualize and understand the movement types the robot has available, and how various motion interpolation settings affect that motion.

    


 

Students draw a curve in 3D space made up of linear segments. They then take long exposure photographs of the robot moving through the control points of the curve using the different motion types and approximation (interpolation) settings. They also time each run to understand the effects on execution time. They then systematically compare and contrast the movements types and settings.

Students learn the differences between point-to-point (PTP), linear (LIN), circular (CIR), and spline (SPL) moves. They also learn about the C_PTP, C_DIS, C_VEL, and C_ORI approximation settings.

Motion Analysis Results

The following images and timings are the work of Taubman students Marshall Hebert, Alex Waga, Yinying Chen, and Kati Albee.

Linear Motion was tracked using no interpolation, C_DIS of 50mm, C_DIS of 100mm, C_VEL of 50% and C_VEL of 100%

Spline motion was tracked using no interpolation, C_DIS of 50mm, and C_DIS of 100mm.

Point-to-point motion was tracked using no interpolation, C_PTP of 50% and C_PTP of 100%.

Execution Times

The following table lists the execution times for each run above.

Light Tool Details

The images were recorded using a simple tool made from an Arduino Micro - a popular small micro controller, and a RGB LED.

First I prototyped the setup using a regular Arduino Uno and a prototyping board.

Once I had it working I switched over the Arduino Micro and a Adafruit Perma-Prototype board:


The final step was to install the board into a fixture that could be bolted to the robot:

A push button on the tool lets the user cycle through 12 different standard colors: Red => Yellow => Green => Cyan => Blue => Magenta with half-steps in between each of those.

The simple Arduino code used on the tool follows:
/* 
 * Cycle thru 12 standard RGB colors at the press of a button
 */
const int switchPin = 5;  // pin the push button is attached to
const int ledPinR   = 9;  // pwm pin with red led
const int ledPinG   = 10; // pwm pin with green led
const int ledPinB   = 11; // pwm pin with blue led

int hue = 0; // Incremented to cycle 0-11
int r = 255; // Start with red
int g = 0;
int b = 0;

void setup() { 
  pinMode(ledPinR, OUTPUT);
  pinMode(ledPinG, OUTPUT);
  pinMode(ledPinB, OUTPUT);
  pinMode(switchPin, INPUT_PULLUP);
}

void loop()  { 
   // Switch colors on a button press
   if (digitalRead(switchPin) == LOW) {
     hue = (++hue > 11) ? 0 : hue;
     switch (hue) {
       case 0: // Red
         r = 255; g = 0; b = 0; break;
       case 1: // Orange
         r = 255; g = 128; b = 0; break;
       case 2: // Yellow
         r = 255; g = 255; b = 0; break;
       case 3: // Yellow green
         r = 128; g = 255; b = 0; break;
       case 4: // Green
         r = 0; g = 255; b = 0; break;
       case 5: // Green blue
         r = 0; g = 255; b = 128; break;
       case 6: // Cyan
         r = 0; g = 255; b = 255; break;
       case 7: // Blue green
         r = 0; g = 128; b = 255; break;
       case 8: // Blue
         r = 0; g = 0; b = 255; break;
       case 9: // Light Magenta
         r = 128; g = 0; b = 255; break;
       case 10: // Magenta
         r = 255; g = 0; b = 255; break;
       case 11: // Light red
         r = 255; g = 0; b = 128; break;   
    }
    // Wait for the button release
    while (digitalRead(switchPin) == LOW)
    {
      delay(10);
    }
  }
  
  // Update the LED
  analogWrite(ledPinR, r);  
  analogWrite(ledPinG, g); 
  analogWrite(ledPinB, b); 
  delay(20);
}

Simple DIY Air Heat Exchanger You Can Make With Your 3D Printer

Air heat exchanger is a useful ventilation system part that will enable you to save energy while maintaining a good air flow in your enclosed space. It uses the outgoing air form the heated space to warm the cold air that is going from outside. Heat is thereby recovered and energy consumption for heating decreased.
They are mostly used in passive or low-energy houses or buildings, but they can be used in most insulated spaces. There are also applications where you can cool the air coming in.
The entire system is also called Heat Recovery Ventilation (HRV). You maintain air flow which improves indoor air quality, reduces bacteria and mold buildup, stabilizes the moisture but you don't need to open the windows and still keep some 70-80% of heat that would normally be wasted.

Yvo de Haas developed a small DIY 3d printable version that he implemented in his house with excellent results. The heat exchanger itself is printed in PLA while tubing is standard PVC with standard 60mm fans to drive the air. The electric fans can be noisy but they can be easily replaced with quieter ones.

He developed two versions of this DIY HRV: one that is partialy 3d printed and one that is fully 3d printed.

Here is what Yvo writes about the fully 3d printed unit tech specs:
The completely 3D printed version is, as the name suggests, completely 3D printed. To make it I modified my Ultimaker with an E3D V6 with 0.25mm nozzle.
The walls of the exchanger are 0.3mm thick. The outside dimensions of the exchanger are 15x8x7cm but it has an internal surface area of around 1000cm² (1/10th of a square meter or about a square foot). It is printed in PLA and takes around 10 hours to print at 0.16mm layer thickness.
With special adapters it can fit 60mm fans and all the other adapters I have designed special adapters were printed to connect the 60mm fans to the 3D printed exchanger.


Fully 3d printed heat exchanger element. Here is where the magic happens. 

Heat exchanger installed on the window with fan ventilators attached. 



























Yvo measured and logged the temperature data:
The 4 temperatures (unit does not matter):
  • Hot in (the warmer air that enters the hot side of the exchanger)
  • Hot out (the warmer air that exits the cool side of the exchanger)
  • Cool in (the cooler air that enters the cool side of the exchanger)
  • Cool out (the cooler air that exits the hot side of the exchanger)
Does it work?
The answer, YES. After running for over 8 hours while I was at work, the air was a lot fresher. Usually when I come home there is a certain staleness to the air, but now I came home to nothing. Just nice air. I had the logger running for the entire time. The test started around 8 o'clock, every number on the X is 6 seconds. There are 3 zones of interest.
0-3000: Here the air outside is slowly heating up. Temperatures around this point are: HI: 17°C, HO: 10°C, CI: 6°C, CO: 14.5°C, giving 63.6% for the hot flow and 77.3% for the cool flow, averaging 70.5%.
3000-4000: Here the sun hits the window and there is a spike in temperature. No useful data can be gathered from this time.
4000-6000: The air outside is slowly cooling. Temperatures around this point are: HI: 17°C, HO: 12°C, CI: 8°C, CO: 15°C, giving 55.6% for the hot flow and 77.8% for the cool flow, averaging 66.7%.

Full construction tutorial with heat exchange data charts can be found at:

http://www.instructables.com/id/Heat-Exchangers-and-3D-Printing/?ALLSTEPS

Project homepage and all the files needed to make this heat exchanger:

http://ytec3d.com/3dp-heat-exchanger/

Learn more about energy recovery ventilation here:

https://en.wikipedia.org/wiki/Heat_recovery_ventilation


If you want to build full size DIY heat exchanger from coroplast here is a full video tutorial by YT user "Designed By Instinct":





For a page dedicated to DIY solar, heating, cooling and ventilation solutions, plans and user experiences including HRV check out:

http://www.builditsolar.com/Projects/SpaceHeating/Space_Heating.htm#HRV



3DP Unlimited’s 3DP1000 Industrial Strength 3D Printer

3D Platform makes the 3DP1000 industrial strength large format 3D Printer which targets more professional and industrial markets.  Key features are its large print volume, advanced mechatronics and possibility to produce objects with inserts.



Technical specifications:
  • Printer Size 1.42 x 1.67 x 1.52 m
  • Printer Weight: 300 lbs
  • Print Technology: FFF
  • Build Area: 1m x 1m x 0.5m (39″ x 39″ x 19″) – 1.5m diagonal
  • Layer Resolution: As low as 70 micron, (.0027″)
  • Material Compatibility: PLA, ABS, others
  • Filament Diameter: 3mm
  • Extruder Nozzle Diameter: 0.4mm
  • Print Bed: Heated borosilicate, 5mm thick
  • The Base printer is mounted on an industrial cart, and it's priced at $15,999, while the Base-Plus printer is mounted on an enclosed industrial cart, and it's priced at $16,699.

Here are some videos of 3DP1000:




... it also has some more advanced mechatronics:




Here is an overview of some of the printers abilities including large models with inserts:



3DP Company homepage:

http://3dplatform.com/


Titan Robotics Atlas Large Format 3D printer is a BEAST!

Titan Robotics makes custom 3d printers as big as their customers want them.  They have presented their mighty Atlas large format printer that can make some serious FDM objects. I'm looking forward to see their next generation machines.

Technical specifications:

  • FDM 3D Printer
  • Standard Model-30x30x45 inch build space (762mm x 762mm x 1143mm) -$19,500
  • Atlas 2.0-36x36x48 inch build space (915mm x 915mm x 1220mm) -$24,000 
  • Moving table design
  • Precision machined steel frame
  • 32 Bit Smoothieboard 4X or 5x with ReprapDiscount Graphic LCD -8GB SD Card
  • Simplify 3D (software settings included)
  • 110V at 18amps or 220V Heated bed at 9 Amps
  • Prints most FDM style materials-ABS, PLA, PETG, Nylon, TPE Ninjaflex +many more
  • Driven by 16mm lead ground recirculating ball screws for virtually zero backlash
  • Size 15mm profiled linear rails and preloaded runner blocks
  • Stepper speed – Rapid travel up to 150mm/s 
  • Servo speed – Rapid Travel up to 600mm/s (highly recommended)
  • IGUS Cableflex cables and cable guides rated for minimum 2,000,000 Cycles
  • Bulldog XL extruder capable of using 3mm filament.
  • Hexagon hot end with a .7mm nozzle. (swappable from .4mm-1mm)
  • 350W or 450W Power supply
  • 2 Days of Installation labor is included as well warranty on all items deemed defective from 1 Year date of purchase
  • Unlimited free customer phone service
  • Full documentation with user manuals and electrical schematics are included with the purchase of a machine
  • Each machine can be adapted and custom made according to the customer’s specifications.
Pricing

Standard Model:
  • $19,500 – 30x30x45 inch build space (762mm x 762mm x 1143mm)
  • $24,000 – 36x36x48 inch build space (915mm x 915mm x 1220mm)
Optional Additions:
  • +$300 – Additional 25.4mm of stroke on each axis
  • +$5,000 – Yaskawa Closed loop AC Servo option
  • +$1,000 – Dual extruder
  • +$11,500 – 14GA Sheet metal enclosure with embedded heating system and PID Controller for ABS Prints


Here are they on CES 2016:





Here is the Atlas printing a coffee table:





Company homepage:

http://www.titan3drobotics.com/

Atlas 3d printer homepage:

http://www.titan3drobotics.com/products-services/the-atlas/


I like the raw industrial design. Simple and utilitarian. 

Make Your Own Rotary 3D Printer Workstand

Bob (that likes to make stuff) made this amazing and very useful rotational workstand for your 3d printer that you can easily build from plywood and MDF.
This workstation is designed to make filament spool change simple in tight spaces. The compartment in it can hold several spools.

Great work Bob!

Video tutorial and demonstration:




Very detailed pictorial build guide can be found at:

http://www.iliketomakestuff.com/make-spinning-3d-printer-workstation



DIY Ultimaker Tool and Extruder Changer Mechanism

Ultimaker forum user by the name of FoehnSturm presented his approach to toolchanger mechanism on the original Ultimaker machine.

It uses a custom modular direct drive extruders with hot end placed in holders mounted on printer's frame. This extruder is powered by NEMA 8 motor and has a   hotend like Merlin, Prometheus, E3D or similar. In the future it will use other tools also.
This system can hack your Ultimaker in true multitool hybrid digital fabricator.




Do keep in mind that this project is still in the development but it looks very interesting. It could be also adapted to other 3d printers. My opinion was always that the multitool machines are the future.


Here is the first prototype:




... more developed version with higher accuracy and repeatability:




Here is the mechanism working well with dual extruders doing two color printing:




Here is the high speed tool change in action:




The mechanism can have magnetic connectors and supports different tools like polishing head:



You can see the entire thread on the UM forum with much more information and insight in the development process:

https://ultimaker.com/en/community/10657-a-different-multi-extrusion-approach-um-tool-printhead-changer?page=1


You can see some of the files on Youmagine. Here is the one for the modular Ultimaker printhead that uses a direct extruder:

https://www.youmagine.com/designs/modular-printhead-nema8-worm-gear

... here are some of the files for the magnetic exchangers:

https://www.youmagine.com/designs/um-magnetic-printhead-changer


3D Printed Watch with Tourbillon Mechanism


Christoph Laimer devloped a working 3d printable analogue watch with Tourbillon mechanism.

Here is how he describes his project:
This is a mechanical watch with tourbillon and going barrel. The watch has a Swiss lever escapement, embedded in the tourbillon. It is driven by a 3d-printed spring, and runs 35 Minutes (a wire retraction spring made from steel would perform better). My watch is running with less than 0.5 Seconds deviation within one Minute.
The project demonstrates that the 3D-printing technology is developing. Compared with earlier generations of 3d-printers, the process works more reliable and more accurately.
The watch is designed with Autodesk Fusion 360, and printed with Ultimaker 2.
It is truly a masterpiece and work of great craftsmanship:




You can get all the files and 3d print it yourself:

http://www.thingiverse.com/thing:1249221


Here you can see a watchface and a parts of a spring mechanism. Layers of PLA are also clear to see.



Manhattan Pegboard Organization Elements

Pegboards are hard to find in Croatia and they are also expensive. If I could get them I would put them everywhere and use this 3d printable DIY pegboard organizing modules to store everything.




Thingiverse page:

https://www.thingiverse.com/futur3gentleman/designs

Matt Manhattans page about the project:

http://www.mattmanhattan.com/2016/01/16/the-manhattan-pegboard-collection-for-3d-printers/

Here is what it looks like in the living room, but you can use it in every room and workshop. Designs are easily customizable.





Robot Programming with Kuka|prc

This post provides information on setting up a Grasshopper definition using Kuka|prc V2 with the Agilus Workcell in the Taubman College Fab Lab.

KUKA|prc is a set of Grasshopper components that provide Procedural Robot Control for KUKA robots (thus the name PRC). These components are very straightforward to use and it's actually quite easy to program the robots using them.

Terminology

Before we begin discussing KUKA|prc it's important to clarify some terminology that will be used in this topic.
  • Work Cell: All the equipment needed to perform the robotic process (robot, table, fixtures, etc.)
  • Work Envelope: All the space the robot can reach.
  • Degrees of Freedom: The number of movable motions in the robot. To be considered a robot there needs to be a minimum of 4 degrees of freedom. The Kuka Agilus robots have 6 degrees of freedom. 
  • Payload: The amount of weight a robot can handle at full arm extension and moving at full speed.
  • End Effector: The tool that does the work of the robot. Examples: Welding gun, paint gun, gripper, etc.
  • Manipulator: The robot arm (everything except the End of Arm Tooling).
  • TCP: Tool Center Point. This is the point (coordinate) that we program in relation to.
  • Positioning Axes: The first three axes of the robot (1, 2, 3). Base / Shoulder / Elbow = Positioning Axes. These are the axes near the base of the robot. 
  • Orientation Axes: The other joints (4, 5, 6). These joints are always rotary. Pitch / Roll / Yaw = Orientation Axes. These are the axes closer to the tool. 

Rhino File Setup

When you work with the robots using KUKA|prc your units in Rhino must be configured for the Metric system using millimeters. The easiest way to do this is to use the pull-down menus and select File > New... then from the dialog presented chose "Small Objects - Millimeters" as your template.

The KUKA|prc User Interface

When installed KUKA|prc has a user interface (UI) much like other Grasshopper plug-ins. The UI consists of the palettes in the KUKA|prc menu.


There are five palettes which organize the components. These are:
  • 01 | Core: The main Core component is here (discussed below). There are also the components for the motion types (linear, spline, etc.). 
  • 02 | Virtual Robot: The various KUKA robots are here. We'll mostly be using the the KUKA gelis KR6-10 R900 component as those are what's used in the Agilus workcell. 
  • 03 | Virtual Tools: Approach and Retract components are here (these determine how the robot should move after a toolpath has completed). There are also components for dividing up curves and surfaces and generating robotic motion based on that division. 
  • 04 | Toolpath Utilities: The tools (end effectors) are here. We'll mostly be using the Custom Tool component.  
  • 05 | Utilities: The components dealing with input and outputs are stored here. These will be discussed later. 

KUKA|prc CORE

The component you always use in every definition is called the Core. It is what generates the KUKA Robot Language (KRL) code that runs on the robot. It also provides the graphical simulation of the robot motion inside Rhino. Everything else gets wired into this component.

The Core component takes five inputs. These are:
  • SIM - This is a numeric value. Attach a default slider with values from 0.00 to 1.00 to control the simulation. 
  • CMDS - This is the output of one of the KUKA|prc Command components. For example a Linear motion command could be wired into this socket. 
  • TOOL - This is the tool (end effector) to use. It gets wired from one of the Tool components available in the Virtual Tools panel. Usually you'll use the KUKA|prc Custom Tool option and wire in a Mesh component will show the tool geometry in the simulation.  
  • ROBOT - This is the robot to use. The code will be generated for this robot and the simulation will graphically depict this robot. You'll wire in one of the robots from the Virtual Robot panel. For the Agilus Workcell you'll use the Agilus KR6-10 R900 component.  
  • COLLISION - This is an optional series of meshes that define collision geometry. Enable collision checking in the KUKA|prc settings to make use of this. Note that collision checking has a large, negative impact on KUKA|prc performance. 
There are two output as well:
  • GEO: This is the geometry of the robot at the current position - as a set of meshes. You can right-click on this socket and choose Bake to generate a mesh version of the robot for any position in the simulation. You can use this for renderings for example. 
  • ANALYSIS: This provides detailed analysis of the simulation values. This has to be enabled for anything to appear. You enable it in the Settings dialog, Advanced page, Output Analysis Values checkbox. Then use the Analysis component from the Utilities panel. For example if you wire a Panel component into the Axis Values socket you'll see all the axis values for each command that's run. 

Settings

The gray KUKA|prc Settings label at the bottom of the Core component gives you access to its settings. Simply left click on the label and the dialog will appear.

The settings are organized into pages which you select from along the top edge of the dialog (Settings, Advanced, and Analysis). The dialog is modeless which means you can operate Rhino while it is open. To see the effect of your changes in the viewport click the Apply button. These settings will be covered in more detail later.

Basic Setup

There is a common set of components used in nearly all definitions for use with the Agilus Workcell. Not surprisingly, these correspond to the inputs on the Core component. Here is a very typical setup:

  • SIM SLIDER: The simulation Slider goes from 0.000 to 1.000. Dragging it moves the robot through all the motion specified by the Command input. It's often handy to drag the right edge of this slider to make it much wider than the default size. This gives you greater control when you scrub to watch the simulation. You may also want to increase the precision from a single decimal point to several (say 3 or 4). Without that precision you may not be able to scrub to all the points you want to visualize the motion going through.
    You can also add a Play/Pause component. This lets you simulate without dragging the time slider. 
  • CMDS: The components which gets wired into the CMDS slot of the Core is really the heart of your definition and will obviously depend on what you are intending the robot to do. In the example above a simple Linear Move component is wired in.
  • TOOL: We normally use custom tools with the Agilus Workcell. Therefore a Mesh component gets wired into the KUKA|prc Custom Tool component (labelled TOOL above). This gets wired into the TOOL slot of the Core. The Mesh component points to a mesh representation of the tool drawn in the Rhino file. See the section below on Tool orientation and configuration. 
  • ROBOT: The robots we have in the Agilus Workcell are KUKA KR6 R900s. So that component is chosen form the Virtual Robots panel. It gets wired into the ROBOT slot of the Core.
  • COLLISION: If you want to check for collisions between the robot and the workcell (table) wire in the meshes which represent the workcell. As noted above this has a large negative impact on performance so use this only when necessary. 

Robot Position and Orientation

The Agilus workcell has two robots named Mitey and Titey. Depending on which one you are using you'll need to set up some parameters so your simulation functions correctly. These parameters specify the location and orientation of the robot within the workcell 3D model.

Note: The latest revision of Kuka|prc contains a custom robot for the Agilus workcell. It has two output sockets, Mitey and Titey. Simply wire in the robot you intend to use and no more configuration is required.

If you don't have the latest version, see below for how to set them up. 

Mitey

Mitey is the name of the robot mounted in the table. Its base is at 0,0,0. The robot is rotated about its vertical axis 180 degrees. That is, the cable connections are on the right side of the robot base as you face the front of the workcell.

To set up Mitey do the following:

Bring up the Settings dialog by left clicking on KUKA|prc Settings label on the Core component. The dialog presented is shown below:

You specify the X, Y, and Z offsets in the Base X, Base Y, and Base Z fields of the dialog. Again, for Mitey these should all be 0. In order to rotate the robot around the vertical axis you specify 180 in the Base A field. You can see that the A axis corresponds to vertical in the diagram.
  • Base X: 0
  • Base Y: 0
  • Base Z: 0
  • Base A: 180
  • Base B: 0
  • Base C: 0
After you hit Apply the robot position will be shown in the viewport. You can close the dialog with the Exit button in the upper right corner.

Titey
The upper robot hanging from the fixture is named Titey. It has a different X, Y and Z offset values and rotations. Use the settings below when your definition should run on Titey.

Note: These values are all in millimeters.
  • Base X: 1102.5
  • Base Y: 0
  • Base Z: 1125.6
  • Base A: 90
  • Base B: 180
  • Base C: 0

Code Output

The purpose of KUKA|prc is to generates the code which runs on the robot controller. This code is usually in the Kuka Robot Language (KRL). You need to tell KUKA|prc what directory and file name to use for its code output. Once you've done this, as you make changes in the UI, the output will be re-written as necessary to keep the code up to date with the Grasshopper definition.

To set the output directory and file name follow these steps:
  • Bring up the Settings dialog via the Core component. 
  • On the main Settings page, enter the project filename and choose an output directory. Note: See the ? button in the dialog for recommendations on the filename (which characters to avoid). 


That's all you need to do to generate code.

See the topic Taubman College Agilus Workcell Operating Procedure for details on how to get the code onto the robot and run it.

Start Position / End Position

When you work with robots there are certain issues you always have to deal with:
  • Reach: Can the robot's arms reach the entire workpiece?
  • Singularities: Will any joint positions result in singularities? (See below for more on this topic) 
  • Joint Limits: During the motion of the program will any of the axes hit their limits? 
One setting which has a major impact on these is the Start Position. The program needs to know how the tool is positioned before the motion starts. This value is VERY important. That's because it establishes an initial placement for the joint limits. Generally, you should choose a start position that doesn't have any of the joints near their rotation limits - otherwise your programmed path may cause them to hit the joint limit. This is a really common error. Make sure you aren't unintentionally near any of the axes limits. Also, the robot will move from it's current position (wherever that may be) to the start position. It could move right through your workpiece or fixture setup. So make sure you are aware of where the start position is, and make sure there's a clear path from the current position of the robot to the start position. In other words, jog the robot near to the start position to begin. That'll ensure the motion won't hit your set up.

You specify these start and end position values in the Settings of the Core. Bring up the settings dialog and choose the Advanced page.

Under the Start / Endposition section you enter the axis values for A1 through A6. This begs the questions "how do I know what values to use?".

You can read these directly from the physical robot pendant. That is, you jog the robot into a reasonable start position and read the values from the pendant display. Enter the values into the dialog. Then do the same for the End values. See the section Jogging the Robot in topic Taubman College Agilus Workcell Operating Procedure.

You can also use KUKA|prc to visually set a start position and read the axis values to use. To do this you wire in the KUKA|prc Axis component into the Core component. You can "virtually jog" the robot to a specific position using a setup like this:

Then simply read the axis values from your sliders and enter these as the Start Position or End Position.

Another way is to move the simulation to the start point of the path. Then read the axis values from the Analysis output of the Core Settings dialog. You can see the numbers listed from A01 to A06. Jot these down, one decimal place is fine. Then enter them on the Advanced page.

Initial Posture

Related to the Start Point is the Initial Posture setting. If you've set the Start Position as above and are still seeing motion (like a big shift in one of the axis to reorient) try the As Start option. This sets the initial posture to match the start position.

Motion Types

KUKA|prc provides several motion types. These are Point to Point, Linear, Circular, or Spline. This section presents the differences between the motions and the components and settings used to get them in your definitions.

See the post Robot Motion Analysis Using Light for a visual display of the motion types.

Note: The information in this section contains material excerpted from the KUKA documentation.

PTP: Point to Point

The robot guides the TCP along the fastest path to the end point. The fastest path is generally not the shortest path and is thus not a straight line. As the motions of the robot axes are rotational, curved paths can be executed faster than straight paths. The exact path of the motion cannot be predicted.

You get this motion type by using the KUKA|prc PTP Movement component.



You use the right-click menu on this component to choose the interpolation settings. Choose No Interpolation or C_PTP.

LIN: Linear

The robot guides the TCP at a defined velocity along a straight path to the end point. This path is predictable.

You get this motion type by using the KUKA|prc Lin Movement component.



You use the right-click menu on this component to choose the interpolation settings. Choose No Interpolation, C_DIS or C_VEL.

CIRC: Circular

The robot guides the TCP at a defined velocity along a circular path to the end point. The circular path is defined by a start point, auxiliary point and end point.

You get this motion type by using the KUKA|prc Cir Movement component.



You use the right-click menu on this component to choose the interpolation settings. Choose No Interpolation, C_DIS or C_ORI.

SPLINE: Smooth Spline 

The robot will move along the positions in a smooth spline motion.

You get this motion type by using the KUKA|prc Spline Movement component.


You use the right-click menu on this component to choose the interpolation settings. Choose No Interpolation, C_DIS or C_ORI.

Approximate Positioning - Interpolation Settings

In order to increase velocity, points for which exact positioning is not necessary can be approximated. The robot essentially takes a shortcut.

All the movement types are affected by interpolation settings. These can be turned off or enabled via right-click menus on the movement components - linear movement options are shown below:

The values used for interpolation are set on the Advanced page of the Core Settings:

Motions with Approximate Positioning

Interpolation affects the way the robot smooths movement. Without interpolation, the robot will briefly stop at each position. The interpolation values affect at which point the robot starts to interpolate – either at a certain distance from the target point, or at a certain percentage between the start and target point. Generally, a higher value leads to smoother movement but less accuracy.

Approximate positioning is activated by entering values for CDIS, CVEL, or CORI. The larger the values in CDIS, CVEL, or ORI, the earlier the approximate positioning begins. In certain circumstances, the system may shorten approximate positioning, but will never lengthen it.

The approximate positioning motion is automatically generated by the controller. To make approximate positioning possible, the value for Advance Run must be at least 1. 

CDIS: A distance in mm can be assigned to the interpolation setting CDIS. In this case the controller leaves the path, at the earliest, when the distance from the end point falls below the value in CDIS.

CVEL: A percentage value can be assigned to the interpolation setting CVEL. This value specifies the percentage of the programmed velocity at which the approximate positioning process is started, at the earliest, in the deceleration phase of the motion. The path will be altered in order to maintain the specified percentage of the programmed velocity.

CORI: An orientation percentage can be assigned to the interpolation setting CORI. In this case, the path is left, at the earliest, when the dominant orientation angle (swiveling or rotation of the longitudinal tool axis) falls below the angle percentage, defined in CORI.

CPTP: The following is taken from the Kuka Expert Programming Guide: For the purposes of PTP approximate positioning, the controller calculates the distances the axes are to move in the approximate positioning range and plans velocity profiles for each axis which ensure tangential transition from the individual instructions to the approximate positioning contour. Uhhh... say what now?! How about this: The greater the value of CPTP, the more the path is rounded!

See the post Robot Motion Analysis Using Light for a visual display of the motion types.

Tool Setup

Correct setup of tools is essential. The dimension and orientation of the tool needs to be set in KUKA|prc as well as on the robot controller. The values need to match - and a mismatch is a very common source of problems. By matching what is meant is an ID number is assigned to the tool in KUKA|prc and the same values must be set in the corresponding tool ID on the robot controller.

Understanding tool setup is really understanding the coordinate system they are based on. The coordinate system uses the right-hand rule. Using your right-hand (!) position your fingers perpendicular to one another as shown below.  The X axis is in the direction of the thumb, the Y axis is the index finger, and the Z axis is along the middle finger.

The default orientation of this coordinate system is aligned on the tool plate as follows: The +X axis come directly perpendicular to the tool plate. The +Z axis is perpendicular and goes up. The +Y axis is perpendicular to the other two.

This orientation of this coordinate system can be easily changed in the tool definition. In all the samples used below the tool is defined with +Z coming out from the tool plate.

Tool Mesh

When you 3D model the tool do so at the world origin and such that the tool Z axis is aligned with world Z. In the case of the Agilus workcell the origin is at the base of the robot, Mitey.

As an example here's the Axis Teach Tool. It shows the orientation of the robot using Red (X axis), Green (Y axis) and Blue (Z axis) visually. If you jog in Tool Mode you can see the robot slide along red, green or blue dowel axes.

Here's how you'd 3D model this tool in Rhino. The tool is located at world 0,0,0, with +Z going up. World 0,0,0 is right at the base of the robot:


Note that the tool mount plate needs to be modeled as part of the tool. It is a cylinder, 10.5mm (0.413") thick and 88.9mm (3.5") in diameter.

Note that the tool needs to be a mesh. A single mesh - so use the Mesh command to convert the NURBS geometry to a mesh. Then if necessary use MeshBooleanUnion to generate a single mesh of all the parts.

Custom Tool-Plane Setup

Here's how you setup the the tool inside Kuka|prc. Use the Custom Tool-Plane component (available in the Virtual Tool panel). Use the WorldXY as the plane. Use a Mesh component to retrieve the single mesh. Use an Integer or Panel component to provide the tool ID number. These all get wired into the Custom Tool - Plane.

Note how the tooltip shows the resulting transformation you use at the physical robot. These numbers are simply the values are required to change the coordinate system from the default (+X perpendicular to the tool face plate) to your desired one (+Z perpendicular to to the tool face plate). A simple rotation about the Y axis does this. Thus the tool definition is a rotation about B (Y axis) of 90 degrees.

In this case an offset from the world origin is used. In the teach tool example, you want the origin to be at the center of rotation for the three axes. This is 20mm above the base of the tool. In this way, when you rotate the tool in Tool Mode, it will revolve around the center of each axis.

You can see the resulting offset you enter at the robot, again, using the tool tip. Note that Z is now 20mm.

You enter these numbers X 0, Y 0, Z 20, A 0, B 90, C 0 into the tool ID of 6 using the physical robot pendant. See the section Installing a Tool in Taubman College Agilus Workcell Operating Procedure for details on how to enter these values.

Working with Planes

See the topic Working with Planes in Kuka |prc for details on using planes in your definitions.

Example Definitions

The following examples are typical use cases for using the robots.

Following a Curve - Fixed Orientation

This is a simple example where the tool is moved with a constant orientation through the control points of a curve. This example is the robot moving a tool through a maze.




Download the Rhino and Grasshopper Files

Following a Ruled Surface - Hot Wire Cutting

This example drives a hot wire cutting tool along a surface. The hot wire is a straight line. When you move a straight line through space the resulting surface which is swept is called a Ruled Surface. This particular definition keeps the tool in a constant orientation (the Y axis, along the axis of the cut, is constant).




Download the Rhino and Grasshopper Files

Multi-Part Assembly: Stacking

This example introduces the notion of multi-part assembly using a gripper tool. The robot is used for stacking blocks to recreate a parametric wall. The lofted surface guides the stacking and an optional gray scale image provides additional corbelling and rotation to the blocks. This definition used digital IO to open and close the pneumatic gripper.



Download the Rhino and Grasshopper Files

Following a Curve - Tangent Orientation

This example also follows a curve - but the tool is rotated so it is tangent to the curve. An example of this in use is cutting with a knife. In such cases you want the cutting blade to rotate with the curve.

(Coming as the Winter 2016 semester progresses...)

Painting

This example has the robot following a series of curves in a fixed orientation. The code however measures the distance covered. When a goal distance is covered, the robot automatically returns to a source location to "get more paint". Then to motion picks up where it left off and continues to apply paint. This example uses the Grasshopper Python component.

(Coming as the Winter 2016 semester progresses...)

Surfacing

This example has the robot following along a surface. Included in the definition is the ability to gradually step down to the surface (similar to a roughing pass when removing material with a CNC router).

(Coming as the Winter 2016 semester progresses...)


Singularities

A singularity results from the collinear alignment of two or more robot axes which causes unpredictable robot motion or unexpected velocities in the motion. For this reason, motion paths that make the robot pass near singularities should be avoided.

KUKA robots with 6 degrees of freedom have 3 different singularity positions.
  • Overhead singularity
  • Extended position singularity
  • Wrist axis singularity

Overhead

In the overhead singularity, the wrist root point (intersection of axes A4, A5 and A6) is located vertically above axis 1.

Extended position

In the extended position singularity, the wrist root point (intersection of axes A4, A5 and A6) is located in the extension of axes A2 and A3 of the robot. The robot is at the limit of its work envelope.

Wrist axes

In the wrist axis singularity position, the axes A4 and A6 are parallel to one another and axis A5 is within the range ±0.018°.

CNC CODE

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